Scan the outside first
Edge and corner heads often have shorter escape rays, making them easier to check. Build a small list of heads you know are free before tapping. This is a starting routine, not a rule that every edge snake must leave first.
Trace the whole line
The most common mistake is checking only the next empty cell. Follow the head’s direction to the board boundary. Ignore color, length, and how inviting a route looks until you have confirmed the full line.
Let a mistake teach you
After a blocked tap, look for the highlighted blocker. Shift your attention to that snake and find what it needs. Repeatedly tapping the same blocked head uses hearts without changing the board.
Rescan instead of rushing
A correct exit changes the puzzle. Look beyond the place you just cleared; a distant head may now be free. Take your time on standard campaign boards and use zoom when a group of heads is difficult to read. Speed can come later in Rush.
Common questions
Should I remove the longest snake first?
Only if its head is free. A long central body can be useful to remove, but length never overrides a blocked exit.
Do all campaign boards have a timer?
No. Standard boards are untimed. Only selected hazard levels and the separate Rescue Rush mode add pressure.

